- Posts: 5363
- Thank you received: 4
has only 1 shield and needs it to keep the air
They are the Ancient Tech-Gods, who even manage to make their ships survive in the Corona of a Blue Supergiant, what in the world would keep them from sealing the other Cityships (except for Atlantis which we really know from the series its not sealed)?
Further even if all biological Alterans are dead that doesen't explain why the ship instantly explodes. For real that Ship would whether just stay in space without manovering or it would auto fight by the Computer AI. And we know they can build AIs as smart as that because they built Asurans.
We have to, in order to have Cityship as playable spaceship. As the name implies it is not just a City, its a Cityship. Technically it is not even denying as the only thing we know is about atlantis, not about its sister ships.
But that doesn't mean we should deny the series when we don't have to.
City Ship Variant + second Shield Generator + cloak = City Ship shielded and cloaked = Everybody lives in peace.. for a while
City Ship + cloak = City Ship - shield = Everybody dies
Sounds better then a explosion, still the metal material of the city can withstand the pressure of hundreds of bar on the ground of a ocean. Will the cold space environment damage the Hull in any way? I don't think so.
My suggestion would be to add a slow health loss to the City Ship while the shields are offline.
Yeah, true. Even in the vanilla game, if you have your Home One Calamari flaggship damaged down to the last hardpoint and it survives you can send it right into the next battle and after 3 seconds of playtime the whole capital ship with km of lengh (which was ready for decomission before) instantly recovered to full health.
Deactivating the weapons instead also doesn't make sense because it's hard to explain why they work again in the next battle if the City Ship survives the previous one.
Indeed we would mention it.
But since those that know Stragate by heart will immediately question the survivability of a City Ship in space without shields we should at least mention something about that in the ship's description.
Thank you very much for dropping the damage idea.
Forget about any auto damage or even death once the shields are down - but rather make the shield of the unit really strong, even more than now, but in turn I'd decrease the actual health and hull armor.
Yeah. I agree. The steel buildings are exposed to damage as any other metal structure.
Even if we assume that the city could be entirely sealed, that would still emphasize the point that the ship is doomed in one way or another without the shield, which is still the general idea I'd want to go for.
Thats easy. Well, sure they would fire the old position when they know where it is. Its a potential last resort to flee.
However, and that's my point, I want to ask a different question: Why would you want to cloak a giant city in space?
First of all, there is the fact that, logically thinking, every enemy would see it disappear, and just assume it went into cloak mode, and would just keep firing at that position.
Luckily the void space is a infinitely bigger medium.
Secondly, the unit is pretty slow, so it's not like you could use the cloak strategically very much, for example to secretly move behind enemy lines.
I was scared to ask for a playable stealthable unit so I tought of Oberoth bugging the player and then stealthing away.
Does this really open any new (and useful!) tactics for the player? How does the gameplay benefit from this?