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-> Häufig gestellte Fragen (FAQ deutsch)-> Frequently Asked Questions (FAQ English)
1.1. When will the next news be published?
As long as there is enough to report and the tasks are done as scheduled there will be a news post every month. However, if there aren't any news this doesn't mean The Pegasus Chronicles has ceased development. We'll decide by ourselves if we want to release news or not.
1.2. Pirated versions of EaW and FoC?
An original copy of the basic game is needed for all SGMG projects to run properly. We do not support any pirated copies.
1.3. Where can I find the search function?
Use this link: Advanced Search.
You can find it by clicking on Search -> Advanced Search
1.4. What is a mod?
"Mod" is a short term for "Modification".
In relation to computer games a mod is a usually free expansion/transformation from hobby developers of a released computer game. "Our" mod is called "The Pegasus Chronicles", generally abbreviated with "TPC". In our case we talk about a "Total Conversion"; meaning that nearly all aspects of the original game have been changed and that all units have been replaced by new ones. The original game is required to run a mod.
1.5. The FAQ can't answer my questions.
If you have further questions about the mod you should ask in the "Mod Information and Discussion" forum. We (the developers) and a helpful community will most likely find a solution for your problem.
Alternatively, you can use the Private Message function on ModDB to contact the team.
2. Questions about Stargate Empire at War - The Pegasus Chronicles ("TPC")
2.1. What is TPC?
"Stargate - Empire at War: Pegasus Chronicles" is a total conversion of the popular "Star Wars Empire at War: Forces of Corruption".
All currently available factions will be replaced by other factions of the Stargate-universe.
The mod encompasses:
- 3 playable species: The Tau'ri, the Goa'uld and for the first time the Wraith
- Lots of other, independent species like the Replicators, the Asurans, the Aschen and many more
- Countless new ships and planets
- New and completely reworked sounds, animations and effects
- Numerous new and unique multiplayer maps
- Completely reworked AI
2.2. What are the system requirements of TPC?
The requirements for TPC are slightly higher than the ones from Forces of Corruption (which can be found here).
Because of the high number of extensive models and effects there can be a loss of performance but if Forces of Corruption runs fluently you should be able to run TPC fine - even though you might need to reduce your graphic settings.
2.3. Can I play "The Pegasus Chronicles" without the add-on "Forces of Corruption"?
No, the add-on is obligatory.
2.4. In what languages will TPC be available in?
The mod is available in English and German which affects texts and audio output. You can choose your preferred language during the setup.
There are no translations planned for other languages.
2.5. Where can I find more information about TPC?
The most important contact point is this forum: http://www.stargate-eaw.de/.
But you can also find us on:
2.6. I have a great suggestion for you!
Then the "Mod Information and Discussion" forum is the right place to post.
2.7. Who created TPC?
André "MerlinGalgotta" Johannes - Project Lead, 3D Artist, Rigger, Animator, Community Manager
Andreas "Kozuke Kamizu" Burbach - Coder, Sound Artist
Bastian "maroon83" Schorm - Translator, 2D Artist
Benedikt "McKay" Hug - Special Feature Coding, Video Artist, Effects
Christian "Locutus" Baulig - Level Designer, Coder
David "Dave 93" Aberl - Modlauncher, Installer
Eric "Duke auf Dune" Nitzschkea - 3D Artist
Filip "The Art of War" Hörnsten - Coder
Jan "Hugussi" Schlottbom - Event Coder, Scripter, Event Texter
Marius "Klon" Meierhöfer - Co-Lead, Level Designer, Community Manager
Ron "Jack Hunter" Reinhardt - Texter, Planet Coder
Rudolf "wolf" - 3D Artist
Sascha "Origin" Heßler - Coder, Scripter
Thore "Commander Cody" Andresen - Event Scripter
Colonel Steven Caldwell
A big "thank you" to our former members, supporters and everyone who deserves praise:
Attractor (Effects), Colnol Emerson (Level Design), Cuntar (Coder), Cratch (3D Artist),
Daniel Jackson (Sound Designer), Genesis (Level Design), Hermiod (Sound Artist), Hok'ta (Coder),
John Bello (2D Artist), Kane (2D Artist), Larkis (3D/2D Artist), Nostrum (Coder),
ONeillJack (Coder), Orlin (Coder), pifroggi (Video Design), prshakrey (3D Artist), Rex (Coder),
Selmak (Texter), Sylar (GFX Designer), Thor (Sound Design), xenon82 (Website)
Baal (2D Support), Fregge (Support), Jedi Lu (Pointers on event coding), $leeper (Eagle 5), Toth (Ship names)
Special thanks go out to:
- Dave 975 and Dkealt for providing a series of source models and textures we're still using
- xxdabtxx for providing the source model of the ZPM Hive
- Jeff for providing the planet texture-pack
- Capt. Ford, Captain Elgy and Dr_McCoy1701A for providing the background fog and the star fields
- The Celestia Motherlode for providing planet and nebulae textures
- Sidious Invader for providing the Twin Moons skydome which we've modified
- IG11 for providing his prop pack
- CCP for providing the Asteroids from EVE
- Yuuzhan Vong at War Modding Group for providing nebulae and planet textures
- Rommel2K, the founder of the Stargate mod for EaW
- Once again our beta testers which where of great help
Finally, we want to thank all those who weren't explicitly mentioned here, but who were nevertheless aiding this project's realization in some way or another.
2.8. I'd like to use parts of your mod.
Stargate and all other copyright material is property of MGM or their respective owners.
"Stargate: Empire at war - The Pegasus Chronicles" is a non-commercial modification of "Star Wars Empire at War: Forces of Corruption" and does not make use of any other content other than the one of the "Stargate Modding Group"(SGMG).
A commercial background does not exist.
The material used in this mod MUST NEITHER BE REIMPORTED, nor REDEVELOPED, nor USED IN ANY OTHER WAY. The rights concerning models, textures, designs and other material are subject to the regulations of their respective owners or creators.
THIS MOD IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
Neither LucasArts nor the SGMG assume liability or responsibility for eventual damage.
If you want to use parts of our mod contact contact any staff member via pm.
2.9. When will the full mod be released?
TPC was released on December 16th, 2012 as Space Skirmish Only version.
The mod is being developed constantly and updated via the modlauncher. Over time new content will become available.
We cannot give you any estimated date or even rough approximation when the GC and the ground part will be done.
We are not being paid for this, we are doing this in our free time. Please be patient - any news regarding release dates will be posted in the news section here and on moddb.
3. Questions about the installation & technical problems
3.1. Where can I download TPC?
The mod can be downloaded from our Download Area or from ModDB.
Everything you need for the installation of TPC is the Launcher which will automatically download and install the mod for you.
3.2. How do I install TPC?
The Launcher downloads and installs the mod automatically. If you have trouble with the launcher you can also install the mod manually.
For this case this instruction book should provide you with all necessary information.
After you have done this it is recommended to install the 1.1 patch as described here.
3.3. How can I run TPC?
You can run the mod with the enclosed Modlauncher. For further information see "4. Questions about the Modlauncher".
Alternatively you can run the mod by clicking on the Stargate.bat in your installation directory.
3.4. When I run the game it's a mixture out of Star Wars- and Stargate.
The mod has been installed incorrectly. Take a look in the main directory from Empire at War, open the Mods folder and search for a folder named "Stargate".
It should look like this:
C:\Program Files\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate
If you don't have a "Stargate" folder there you did something wrong. Check "3.2. How do I install TPC?".
3.5. Nothing happens when I try to run the mod.
1. Your game isn't up to date. Make sure that Patch 1.1 is installed!
2. You have installed the mod incorrectly. Navigate to the main directory of Forces of Corruption and make sure the Mods folder contains a folder named "Stargate".
By default, it looks like this:
C:\Programme\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate
If this is not the case something went wrong. In this case read "3.2. How do I install TPC?"
3.6. I want to run the basic Empire at War but the Stargate mod still starts.
See "3.4. When I run the game it's a mixture out of Star Wars- and Stargate.".
3.7. Ingame the Stargate is green! Why?
If you run the map editor after the mod has been installed sometimes shaders that our mod requires can be deleted. You can find them in ...\Mods\Stargate\Data\Art\Shaders. Copy the Shaders folder from the mentioned path to ...\Star Wars Empire at War Forces of Corruption\Data\Art\Shaders. It is possible that you have to redo this procedure every time after using the map editor.
Furthermore it is known that ATI graphic cards can cause problems with our shaders. Maybe an update of your graphics card's driver can solve this problem.
3.8. TPC and Steam?
TPC does work with the Steam version of Forces of Corruption.
The installer should automatically install the mod into the correct directory: ...\Steam\steamapps\common\star wars empire at war\corruption\Mods\Stargate.
Check "steam version" in the launcher options if you're using it..
To run the mod, go in your game library in Steam and right-click on Star Wars Empire at War Forces of Corruption. Select Properties and add "swfoc MODPATH=Mods\Stargate" (without quotes) in launch options. Now the mod should start instead of the normal game if you double click on Star Wars Empire at War Forces of Corruption.
If you have version missmatches with players that don't use the Steam version take a look at chapter 6.2.7.
3.9. The installer crashes!
Sadly the Installer crashes for many people, after the Installation. THE MOD IS STILL INSTALLED! Only the Launcher and the Batch File are not installed. If this is the case for you, download this Batch file and put it into your main Forces of Corruption folder and start it to play the mod.
3.10. When I run the mod I get [MISSING] everywhere!
This should only happen when you have installed Forces of Corruption in another language than German or English.
If that's the case you have to rename the file "MasterTextFile_English.dat" to the language you have chosen during the installation of the main game.
To do so, navigate to ...\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data\Text and rename the file according to your language; for example: MasterTextFile_DUTCH.dat or MasterTextFile_FRENCH.dat or MasterTextFile_ITALIAN.dat or MasterTextFile_POLISH.dat or MasterTextFile_RUSSIAN.dat or MasterTextFile_SERBIAN.dat oder MasterTextFile_SPANISH.dat or MasterTextFile_SWEDISH.dat or MasterTextFile_UKRAINIAN.dat.
4. Questions about the Modlauncher
4.1. What is a "Modlauncher"?
Our Modlauncher is a program used to install and run the mod and to keep it up to date.
4.2. How does a Modlauncher work?
After TPC has been installed you can open the Modlauncher with the shortcut on your Desktop or your main menu or alternatively in your installation directory: ...\LucasArts\Star Wars Empire at War Forces of Corruption\SGTPCLauncher.exe.
Simply click on the Start button to run the mod. By clicking on Update the launcher will search the internet for a new version of the mmod and download it automatically.
Under the Options tab you can change the language of the launcher, (de)activate the automatic update, contact the support and take a look at the mods' changelog in case of an update. Furthermore you can reset the mod here in case something went wrong during the update.
The launcher can be downloaded in our download area or from ModDB.
4.3. I can't download updates with the Mod launcher.
The Mod launcher needs to be run as an administrator (right click -> Run as Administrator) in order to download updates. Make sure that you posses admin rights. Furthermore make sure that the user mode (which can be found in the launchers settings) is set to User.
4.4. When I try to run the launcher it crashes with an "Unknown Error".
Check "Run as Administrator" and try to run in compatibility mode for XP SP3.
Furthermore make sure that you are connected to the internet when you run the launcher.
We are working on a fix for that.
4.5. Is there a possibility to install the mod without using the launcher?
Yes. See chapter "3.2. How do I install TPC?".
5. Questions about the gameplay
5.1. I can't play the Galactic Conquest (GC). Why not?
The currently released version of TPC is a space-only version, meaning that you can only play skirmish and only in space. However, the mod is being developed constantly and updated via the modlauncher. Over time new content will become available.
5.2. When I play a ground battle all units are from Star Wars. Why?
Take a look at "5.1. I can't play the Galactic Conquest (GC). Why not?".
5.3. Will you publish more content (such as GCs, map, ...) for TPC?
Yes.Over time new content such as GCs, ground units, maps, etc. will be available via the Modlauncher. The Modlauncher will check for updates every time you run it if auto-update is enabled. If not, simply hit the Update button to check for new content.
5.4. Will the Destiny appear in TPC?
No, the Destiny won't appear in TPC, due to story and design issues. Right now there isn't enough info on the Destiny to fit it into our concepts. We cannot tell if the ship will ever make its appearance in TPC but it won't help to beg for;)
5.5. I can't build the ship (Sol) that was seen in the release trailer!
The Sol is not a standard ship for the Tau'ri. To build it you have to capture a Supergate and dial the Milky Way galaxy. Once you have reached Techlevel 4 the Sol will become available.
5.6. Where can I build Atlantis?
Nowhere. Atlantis will be available in a later release in some of the GCs but you can NOT build it in the current Space Skirmish release version.
5.7. Where can I build ships like the Aurora? Which ships are also available and where can I build them?
6. Questions about the multiplayer mode
6.1. The game freezes when I hit "multiplayer".
You are using the Multiplayer "Fix". Due to a recent server change by LucasArts the "fix" is currently the reason for the freeze - without it, it works just fine. To delete the fix, simply open ...\LucasArts\Star Wars Empire at War Forces of Corruption\Data\XML and delete the file "GameConstants.xml".
6.2. When I try to join a game it says "Version mismatch".
This error can be caused by many reasons. The simplest possibility to find those reasons is to run the Online Compatibility Check of the Launcher. It checks your installation for possible issues and offers you automated solutions to solve them. To run the test, open your Launcher (SGTPCLauncher.exe). Click on "Settings", then on "Online Compatibility Check" and finally on "Run Test".
If you can't find the button in the settings go back and hit the Update button - it will update your launcher to the latest version.
If the compatibility check fails for some reason you can also do it manually. Here you can find possible reasons for a version miss-match:
1. You have changed files at the mod or the original game. In this case you should try to reinstall both game and mod.
2. FOC isn't up to date. Those of you not using the Goldpack or the steam version have to install patch 1.01 for Forces of Corruption and Patch 1.05 for Empire at War if haven't selected to install these patches when you installed the mod (they came with our mod installer).
All of the game "versions" are compatible online.
3. You are not using a legal copy. Simply buy an original.
4. You are using a different version of the ram fix. Please use the Official RAM Fix, because other can cause incompatibility.
By default, this fix should have been installed during the installation of TPC.
5. You are using the Multiplayer "Fix". Due to a recent server change by LucasArts the "fix" is currently the reason for the freeze - without it, it works just fine. To delete the fix, simply open ...\LucasArts\Star Wars Empire at War Forces of Corruption\Data\XML and delete the file "GameConstants.xml".
6. Something went wrong during the installation of either the mod or your original game. In this case you need to uninstall your game first. Then go to the installation directory and delete all files left there manually before you reinstall everything again.
7. For control purposes:
The mod should installed here by default: C:\Program Files(x86)\LucasArts\Star Wars Empire at War Forces of Corruption\Mods\Stargate\Data. The main version should have a size of 1,66 GB (1.783.825.004 Bytes) and if you have Patch 1.1 installed it should be 1,91 GB (2.062.250.402 Bytes).
6.3. When playing online the game often crashes with a "Synchronization Error".
A synchronization error often appears if one of the computers is too slow.
Even if TPC seems to run fluently on all PCs we still recommend to turn the graphic settings down if the error seems to be persistent. Furthermore you should close all programs that you don't need while playing, such as ICQ or your internet browser.
6.4. How many people can play an online match?
Just like the original game, you can play TPC online or via LAN with up to 9 players.
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